Ticket #320 (new defect)

Opened 2 years ago

Last modified 2 years ago

dynsys->DestroyColliders () doesn't clean 100% of colliders

Reported by: DarekDawidowski@… Owned by: admin
Priority: major Milestone:
Component: other plugins Version: V1.0
Keywords: Cc:

Description

when in my game first level is finished then I'm cleaning my coliders like this:

  while (dynsys->GetBodysCount () > 0) dynsys->RemoveBody (dynsys->GetBody (0));
  dynsys->DestroyColliders ();

it cleans a lot of stuff but I think not 100% because I have some 'invisible walls' in next level

btw this code hangs: while (dynsys->GetColliderCount () > 0) dynsys->DestroyCollider (dynsys->GetCollider (0));

Attachments

Change History

Changed 2 years ago by DarekDawidowski@…

btw.

  dynsys->DestroyColliders ();
  printf ("colliders left : %d\n", dynsys->GetColliderCount ());

shows colliders left : 0 then probably it's something deeper

Add/Change #320 (dynsys->DestroyColliders () doesn't clean 100% of colliders)

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