Ticket #320 (new defect)
dynsys->DestroyColliders () doesn't clean 100% of colliders
| Reported by: | DarekDawidowski@… | Owned by: | admin |
|---|---|---|---|
| Priority: | major | Milestone: | |
| Component: | other plugins | Version: | V1.0 |
| Keywords: | Cc: |
Description
when in my game first level is finished then I'm cleaning my coliders like this:
while (dynsys->GetBodysCount () > 0) dynsys->RemoveBody (dynsys->GetBody (0)); dynsys->DestroyColliders ();
it cleans a lot of stuff but I think not 100% because I have some 'invisible walls' in next level
btw this code hangs: while (dynsys->GetColliderCount () > 0) dynsys->DestroyCollider (dynsys->GetCollider (0));
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