Ticket #488 (new defect)
Crash in csGraphics2DGLCommon::BeginDraw (fp division by zero)
| Reported by: | thebolt | Owned by: | res |
|---|---|---|---|
| Priority: | blocker | Milestone: | |
| Component: | renderer | Version: | V1.9 |
| Keywords: | Cc: | xordan |
Description
In some (but not all) test levels walktest will crash with following back trace
> crystalspace_opengl-1.9-vc9_d.dll!csGraphics2DGLCommon::BeginDraw() Line 282 + 0x3 bytes C++
csconout.dll!CS::Plugin::ConOut::csConsoleOutput::PutTextV(const char * text2=0x02435918, char * args=0x0012dc3c) Line 249 + 0x42 bytes C++
csconout.dll!CS::Plugin::ConOut::csConsoleOutput::PutText(const char * iText=0x02435918, ...) Line 67 C++
stdrep.dll!CS::Plugin::StdRep::csReporterListener::WriteLine(int severity=3, const char * msgID=0x08aa8174, const char * line=0x0836a728) Line 265 + 0x32 bytes C++
stdrep.dll!CS::Plugin::StdRep::csReporterListener::Report(iReporter * __formal=0x00c449f0, int severity=3, const char * msgID=0x08aa8174, const char * description=0x0012e320) Line 339 + 0x4b bytes C++
reporter.dll!csReporter::ActualReport(const csRefArray<iReporterListener,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> > & listeners={...}, int severity=3, const char * msgId=0x08aa8174, const char * buf=0x0012e320) Line 100 + 0x34 bytes C++
reporter.dll!csReporter::ReportV(int severity=3, const char * msgId=0x08aa8174, const char * description=0x08aa9908, char * arg=0x0012e748) Line 169 C++
glshader_cg.dll!csReporterHelper::ReportV(iObjectRegistry * reg=0x00c6f9b8, int severity=3, const char * msgId=0x08aa8174, const char * description=0x08aa9908, char * args=0x0012e748) Line 336 C++
glshader_cg.dll!CS::Plugin::GLShaderCg::csGLShader_CG::Report(int severity=3, const char * msg=0x08aa9908, ...) Line 267 + 0x1d bytes C++
glshader_cg.dll!CS::Plugin::GLShaderCg::csShaderGLCGCommon::DefaultLoadProgram(CS::Plugin::GLShaderCg::iShaderDestinationResolverCG * cgResolve=0x00000000, const char * programStr=0x0837c868, CGGLenum type=CG_GL_FRAGMENT, CGprofile maxProfile=CG_PROFILE_UNKNOWN, unsigned int flags=4) Line 626 + 0x53 bytes C++
glshader_cg.dll!CS::Plugin::GLShaderCg::csShaderGLCGFP::Compile() Line 186 + 0x2d bytes C++
xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::LoadProgram(iShaderDestinationResolver * resolve=0x00000000, iDocumentNode * node=0x062291e8, CS::Plugin::XMLShader::csXMLShaderTech::ShaderPass * __formal=0x06230344, unsigned int variant=483861) Line 508 + 0x21 bytes C++
xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::LoadPass(iDocumentNode * node=0x06364e18, CS::Plugin::XMLShader::csXMLShaderTech::ShaderPass * pass=0x06230344, unsigned int variant=483861) Line 82 + 0x22 bytes C++
xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::Load(iLoaderContext * ldr_context=0x00000000, iDocumentNode * node=0x06346a50, iDocumentNode * parentSV=0x05ddec98, unsigned int variant=483861) Line 607 + 0x31 bytes C++
xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::GetTicket(const CS::Graphics::RenderMeshModes & modes={...}, const csShaderVariableStack & stack={...}) Line 959 + 0x35 bytes C++
shaderweaver.dll!CS::Plugin::ShaderWeaver::WeaverShader::GetTicket(const CS::Graphics::RenderMeshModes & modes=, const csShaderVariableStack & stack={...}) Line 108 C++
rm_unshadowed.dll!CS::RenderManager::TicketSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::MeshNode * node=0x05df1fa0) Line 128 + 0x42 bytes C++
rm_unshadowed.dll!CS::Meta::CompositeFunctorType2<CS::RenderManager::TicketSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers>,CS::RenderManager::ShaderSVSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers> >::operator()<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::MeshNode * const>(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::MeshNode * const & a1=0x05df1fa0) Line 45 C++
rm_unshadowed.dll!CS::RenderManager::Implementation::OperationCaller<CS::Meta::CompositeFunctorType2<CS::RenderManager::TicketSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers>,CS::RenderManager::ShaderSVSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers> >,CS::RenderManager::Implementation::NoOperationBlock<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::MeshNode *>,CS::RenderManager::OperationUnordered>::operator()<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::MeshNode *>(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::MeshNode * const & context=0x05df1fa0) Line 250 C++
rm_unshadowed.dll!CS::RenderManager::ForEachMeshNode<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::ContextNode,CS::Meta::CompositeFunctorType2<CS::RenderManager::TicketSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers>,CS::RenderManager::ShaderSVSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers> > >(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::ContextNode & context={...}, CS::Meta::CompositeFunctorType2<CS::RenderManager::TicketSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers>,CS::RenderManager::ShaderSVSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers> > & fn={...}) Line 552 C++
rm_unshadowed.dll!CS::RenderManager::SetupStandardTicket<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::ContextNode,CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers>(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::ContextNode & context={...}, iShaderManager * shaderManager=0x00c4c580, const CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer,CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::PostLightingLayers & layerConfig={...}) Line 208 + 0xd bytes C++
rm_unshadowed.dll!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>::ContextNode & context={...}, CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeStandardTraits>,CS::RenderManager::MultipleRenderLayer> >::ContextSetupData & portalSetupData={...}) Line 130 + 0x16 bytes C++
rm_unshadowed.dll!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView * view=0x0621b790) Line 186 C++
engine.dll!csSector::PrecacheDraw() Line 302 C++
engine.dll!csEngine::PrecacheDraw(iCollection * collection=0x00000000) Line 1485 C++
walktest.exe!WalkTest::Initialize(int argc=3, const char * const * argv=0x00bb3d78, const char * iConfigName=0x0047bb14) Line 1223 C++
walktest.exe!main(int argc=3, char * * argv=0x00bb3d78) Line 1377 + 0x18 bytes C++
walktest.exe!__tmainCRTStartup() Line 582 + 0x19 bytes C
walktest.exe!mainCRTStartup() Line 399 C
Crash happens during the "PrecacheDraw" call, but not the first time BeginDraw is called.
Unshadowed RM and no custom shaders in use.
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