Ticket #52 (accepted defect)

Opened 2 years ago

Last modified 9 months ago

Cg issues on NVidia hardware

Reported by: dingobloo@… Owned by: res
Priority: major Milestone:
Component: renderer Version: V0.99
Keywords: Cc:

Description

Migrated from SFbug:1435959.

Original description:

CPU: AMD 38000
GPU: nVidia 7800
Driver version: 81.98
OS: WindowsXP
CS Version: CVS (0.99)
Compiler: MSVC++ 8.0 Express Edition

Nvidia hardware exhibits the following known symptoms when utilising the default cg profile:

- incorrect portals 
- disco terrain
- incorrect point sprites

All but the point sprites are remedied when forcing the arbvp1 and arbfp1 profiles on those shaders, specifically std_lighting. Unfortunatly forcing the arb profiles could remove enhancements provided by the default nVidia profile.


Original comments:

Date: 2006-04-28 10:20
Sender: jorrit
Logged In: YES 
user_id=1703

Frank, I think this is something for you. Right?
Date: 2006-02-28 13:42
Sender: jorrit
Logged In: YES 
user_id=1703

I added the workarounds to CVS so that people stop
complaining about it. The bug remains valid though as the
real bug still has to be fixed.
Date: 2006-02-24 13:48
Sender: dingobloo
Logged In: YES 
user_id=685226

If you need to work around this issue temporarily, attached
is a modified copy of
cs/data/shader/snippets/std_lighting-pass.inc that will work.

Additionally, a work around is available for point-sprites
in the form of a modified
cs/data/shader/snippets/std_lighting.cscg

Attachments

std_lighting.cscg (3.6 kB) - added by fossi 2 years ago.
std_lighting-pass.inc (1.4 kB) - added by fossi 2 years ago.

Change History

Changed 2 years ago by fossi

Changed 2 years ago by fossi

  Changed 2 years ago by res

Possibly the same as #18.

follow-up: ↓ 3   Changed 2 years ago by res

Disco terrain: vknecht says he doesn't get it any more. (6600GT, driver 87.62)

in reply to: ↑ 2   Changed 2 years ago by res

Replying to res:

(6600GT, driver 87.62)

Linux.

  Changed 2 years ago by res

  • status changed from new to assigned

follow-up: ↓ 6   Changed 1 year ago by jorrit

Is this still relevant?

in reply to: ↑ 5   Changed 1 year ago by res

Replying to jorrit:

Is this still relevant?

At least I don't recall that any of these issues came up recently...

  Changed 1 year ago by sunshine

  • reporter changed from fossi to dingobloo@users.sourceforge.net

  Changed 9 months ago by res

IIRC the last issue was that the mixmode alpha was not passed to the shader correctly. Should be remedied by r28886.

Add/Change #52 (Cg issues on NVidia hardware)

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