Ticket #52 (accepted defect)
Cg issues on NVidia hardware
| Reported by: | dingobloo@… | Owned by: | res |
|---|---|---|---|
| Priority: | major | Milestone: | |
| Component: | renderer | Version: | V0.99 |
| Keywords: | Cc: |
Description
Migrated from SFbug:1435959.
Original description:
CPU: AMD 38000 GPU: nVidia 7800 Driver version: 81.98 OS: WindowsXP CS Version: CVS (0.99) Compiler: MSVC++ 8.0 Express Edition
Nvidia hardware exhibits the following known symptoms when utilising the default cg profile:
- incorrect portals - disco terrain - incorrect point sprites
All but the point sprites are remedied when forcing the arbvp1 and arbfp1 profiles on those shaders, specifically std_lighting. Unfortunatly forcing the arb profiles could remove enhancements provided by the default nVidia profile.
Original comments:
Date: 2006-04-28 10:20 Sender: jorrit Logged In: YES user_id=1703 Frank, I think this is something for you. Right?
Date: 2006-02-28 13:42 Sender: jorrit Logged In: YES user_id=1703 I added the workarounds to CVS so that people stop complaining about it. The bug remains valid though as the real bug still has to be fixed.
Date: 2006-02-24 13:48 Sender: dingobloo Logged In: YES user_id=685226 If you need to work around this issue temporarily, attached is a modified copy of cs/data/shader/snippets/std_lighting-pass.inc that will work. Additionally, a work around is available for point-sprites in the form of a modified cs/data/shader/snippets/std_lighting.cscg
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