have to fill this in:
Triggers
| trigger | Check works | Works on classes | Supported by b2cs
|
| entersector | yes | no | yes
|
| meshentersector | yes | no | yes
|
| inventory | yes | no | yes
|
| meshsel | no | no | yes
|
| message | N/A? | no | yes
|
| operation | yes | N/A | no
|
| propertychange | yes | No | yes
|
| sequencefinish | yes | N/A? | yes
|
| timeout | yes | N/A | yes
|
| trigger | yes | no | yes
|
| watch | yes? | no | yes
|
Rewards
| reward | Works on classes | Supported by b2cs
|
| changeproperty | yes | yes
|
| createentity | n/a | no
|
| cssequence | n/a | yes
|
| debugprint | n/a | yes
|
| destroyentity | yes | yes
|
| inventory | n/a | yes
|
| message | yes | yes
|
| newstate | yes | yes
|
| sequence | yes | yes
|
| sequencefinish | yes | yes
|
SeqOp
| seqop | Works on classes | Supported by b2cs
|
| debugprint | n/a | yes
|
| light | no | yes
|
| transform | no | yes
|
| property | no | yes
|
| movepath | no | no
|
Download in other formats: