have to fill this in:

Triggers

trigger Check works Works on classes Supported by b2cs
entersector yes no yes
meshentersector yes no yes
inventory yes no yes
meshsel no no yes
message N/A? no yes
operation yes N/A no
propertychange yes No yes
sequencefinish yes N/A? yes
timeout yes N/A yes
trigger yes no yes
watch yes? no yes

Rewards

reward Works on classes Supported by b2cs
changeproperty yes yes
createentity n/a no
cssequence n/a yes
debugprint n/a yes
destroyentity yes yes
inventory n/a yes
message yes yes
newstate yes yes
sequence yes yes
sequencefinish yes yes

SeqOp

seqop Works on classes Supported by b2cs
debugprint n/a yes
light no yes
transform no yes
property no yes
movepath no no